Rihanna – Stay ft. Mikky Ekko

Heaps going on IRL at the moment, so posts are scarce. Hang in there. I’m off to Fiji next week, but after that will start to put together some Tank Notes for ToT (i’m cruising a tier behind at the moment due to the casual play timetable I am keeping)

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Gearing up

Gearin-UpWith 11 toons at 90, the recent changes to gearing up alts from Blizzard was a welcome one. Recently Ghostcrawler suggested that the same treatment might be handed out to ToT in 5.4 as well.

With a little bit of effort (and a relatively large stack of gold), each of my characters is now 5.0 capable, with three of them being ToT ready. I am currently in a rhythm of keeping up coins with Treasure Room runs, and spamming LFRs on my lowest geared toons to raise the “baseline” of my characters to ToT readiness and then parking them ready for 5.4.

As a casual player, I am happy enough to keep the bulk of my toons a tier behind where the drop rates are a little higher and LFRs are a little more forgiving.

At the end of the day, outside of this routine, the only thing I do regularly on those toons is farm Ore at Sunsong, so it’s not exactly arduous!

My main is my Hunter which, sadly, is now slightly less geared than my lock and priest due to me gearing up the lock for the Green Fire quest and my Priest keeps getting asked along on Heroic MV runs (oops), but that’s a post for another day.

For each toon, the process has been roughly the same:

  • Hit up Sha (or now, the Hordebreaker chain for the 502 boots)
  • Pick up enough 458 PvP gear and 476 crafted gear to hit the MV threshold (460 iLevel)
  • Head to Isle of Thunder and farm rares until a Key to the Treasure Vault of Lei Shen drops
  • If you have 1250 VP, pick up the neck piece from Shadow-Pan assault
  • Do a coin run, focussing on number of chests, not progression to the end boss
  • Pick up a DMF trinket if you can

You should definitely be 5.0 LFR capable at this point (460 iLevel)

  • Hit up LFR; you should have enough coins to roll on most bosses
  • If you’re not sure which bosses to roll on, askmrrobot.com is a great resource – I use it all the time
  • Repeat!

I see plenty of robust discussion on the LFR system, and as a previous hardcore raider, I can understand and empathise with many of the points made. However these days I lack the ability to commit to regular raiding, so the LFR system and my stable of characters suits me just fine.

Take the path above and you’ll be in ToT LFRs in 2-3 weeks max.

Those characters that are DPS – I tend to have gathering professions on to kill the time until the LFRs pop. Gathering, combined with farming up this week’s Treasure Run key, and you’re generally pretty set for things to do.


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Tank Notes – Terrace of Endless Spring LFR


Boss 1: Protectors of the Endless

  • OT pulls the bosses, and the MT taunts off Protector Kaolan
  • Kill order is  first, Protector Kaolan first, followed by Elder Regail, then Elder Asani (MT taunts off each kill target as the fight progresses)
  • Keep the bosses out of the middle if you can
  • Interrupt Lightning Bolt and Water Bolt where possible

Boss 2: Tsulong

Night Phase

  • Tanks swap after every Shadow Breath
  • The Tank who is resting clears their debuffs in the sun beam

Day Phase

  • Tank the big add in front of the boss. When he dies he will spawn little adds
  • Tank them in front of the boss as well – his breath will kill them

Rinse and Repeat

Boss 3: Lei Shi

  • Only one boss in front of the boss at a time so that the resting tank can clear their stacks of the debuff that Spray leaves
  • Swap at around 12-15 debuffs
  • When she shields, you still need to tank swap, but also pick up the elementals
  • Mark one for the raid to kill
  • Run towards her during Get Away
  • When she hides, use AoE to find where she is hiding and pick her up again

Boss 4: Sha of Fear

  • Stand in the glowing circle, and stand and bang
  • When you’re ported out to the sides, kill the mini boss, picking up chi orbs to increase your power (mana, rage etc) regen
  • Rinse and repeat
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Tank Notes – Heart of Fear LFR – Nightmare of Shek’zeer


Boss 1: Wind Lord Mel’jarak

  • MT should pull the adds
  • OT grabs the boss of the MT, and a blademaster if your gear is up for it
  • Encourage DPS to CC properly (4 adds at most can be CCd. More than that and the boss will dispel all CC)

Boss 2: Amber-Shaper Un’sok

  • Trash Note – you don’t need to clear the scorpion and mushan. Just make sure people don’t get thrown into them during the boss fight
  • One tank on the boss
  • When you’re transformed, learn to interrupt your Amber Explosion
  • One tank on the Monstrosity when it comes out
  • Once the Monstrosity is dead, stand and bang. Be prepared to pick up the boss if the MT drops – the boss can hit pretty hard near the end

Boss 3: Grand Empress Shek’zeer

  • Face the boss away from the raid
  • If you’re not tanking the boss, don’t stand directly in front of her
  • Tanks swap on 3 debuffs of Eyes of the Empress
  • Gather up the adds between phases and they will be AoE’d down
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Tank Notes – Heart of Fear LFR – The Dread Approach

Heart_of_Fear_loading_screenBoss 1: Imperial Vizier Zor’lok

  • If possible, intercept his inhale by standing between the boss and his intended victims
  • Force and Verve Platform – get in the shells to avoid his channelled ability
  • Attenuation Platform – Dodge the glowing circles as he spins them out from him
  • Convert Platform – from a tank perspective, its stand and bang. The DPS should deal with the converted players
  • Save your CDs for the final phase in the middle. He hits harder at the last

Boss 2: Blade Lord Ta’yak

  • Stack up on the unseen strike victims
  • Swap with the tank on 3 debuffs (4 can be a bit much if your gear is skinny, so taunt on 3 to give yourself time to correct if you run into aggro issues)
  • Move away from the tornadoes
  • In the final phase, run the gauntlet and stand and bang

Boss 3: Garalon

  • A ranged or healer should be doing the kiting – there is no need to swap kiters in LFR
  • Tanks should stand in front of the boss to absorb his cone attack – if he doesn’t hit at least 2 people he gains a short enrage
  • Encourage DPS to prioritise the legs over the boss – they slow him down and knock 3% off his health each time a leg dies
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How to Beat the Green Fire Boss


June 15: Updated with additional detail and macros

I completed the Green Fire Warlock questline recently and I have to say it was one of the most challenging and rewarding experiences I have had in WoW since the original Rhok’delar quests for my Hunter back in Vanilla (I’d rate the Hunter quest slightly higher, but that’s just me).

Initially I wasn’t going to bother with Green Fire; the warlock is not one of my favorite classes but as soon as I saw a lock in LFR sporting those snazzy green flames of infernal awesomeness I knew I had to have them! (Queue quite a bit of LFR running to get my gear level up to where it needs to be)

The quest line itself starts from a tome dropped from rare mobs in the Isle of Thunder and can only be looted by warlocks. For those who are curious, you can still loot it once you have completed the quest and sell it on the AH for a nice healthy profit – or rather a means of recouping the repair costs you will most likely suffer!

From there it’s essentially a find and gather quest chain which culminates in a showdown in the Black Temple in Shadowmoon Valley. This is a solo scenario; you really are on your own for this and it is awesome. The first few encounters are pretty easy to get past, however the final showdown is quite challenging.

I seriously wish I could have captured the fight on video. It is a pretty epic fight, but my computer quite simply isn’t up to it. I might free up some space and see what I can do, but no promises, mmk? (There are plenty of videos out there – I have linked a very good one at the end of this post)

Now onto the good stuff…


Phase 0 and general info

  • Have your Imp out and sacrifice him just before the Pit Lord gets summoned (the singe magic comes in handy during the fight)
  • Enslave a Pit Lord (Yes! A Pit Lord!) and use it to tank the boss.
  • Use the PLs breath to cleanse yourself of some pretty powerful dots the boss will put on you (I had a macro to help me with this)
  • Halfway through the fight, re-enslave the PL or your enslave will expire before the fight ends
  • Use your gateway to constantly drop aggro on the boss so he never Chaos Bolts you (You can survive a CB by blowing cooldowns, but its very simple to avoid. Many people recommend to LOS the CB but if you keep using your gateway, you will never need to. I didn’t have one CB cast once I nailed the technique) – I had a WeakAura to alert me whenever my Gate debuff wore off
  • Interrupt the Cataclysm spell with the PL’s charge – ideally save up some Embers for Chaos Bolts at that time – The Boss takes double damage after a charge for 6s. (Charging half way through your first CB lets you get another one off during the window)

Phase 1: Imps

  • The boss will summon Imps out of his portal
  • Once he has finished channelling, use the Pit Lord to charge the imps and breath on them (Be patient. Wait until they are all out)
  • Go through your gateway
  • Finish any off Imps that remain

Phase 2: Felhunters (This is the tricky part)

  • Place your PL behind The Boss’s Portal. This is important
  • The Boss will summon Felhunters out of his portal which will consume your enslave on the PL if they can
  • While he is channeling, use Singe Magic to remove all your debuffs
  • Rain of Fire on the gateway to get aggro
  • Havoc one Felhunter, target the 2nd
  • Once the third is out start casting CB
  • Charge and Breathe with the PL. At this point 2 Felhunters should be dead from the charge, breath and 2x damage CB
  • Kill the third with 2 Conflagrates and a Shadow Burn if you need to
  • Basically, that should kill all three Felhunters in 2-3 GCDs if you do it right
  • Immediately get back through your gateway so you don’t get a Chaos Bolt in the face!
  • Get the PL back into the fight
  • Your mileage may vary, but I placed my gateway so that one gate was in front and to the left of The Boss’s portal. That way, as soon as I finished off the FelHunters I could take one step back and immediately gateway away from the dead FelHunters and back into the fight
  • Not long after that the boss will cast another Cataclysm so be ready with another charge

Phase 3: Doom Lord

  • The Boss will summon a Doom Lord out of his portal
  • Give it a smack and a Breath with the PL
  • Go through your portal
  • Put the PL back on The Boss
  • You shouldn’t have to worry about the Doom Lord again so long as you keep going through your gateway to drop aggro
Key positioning for the fight

Key positioning for the fight – click for full sized image

Other Notes

  • Phases 1-3 will cycle through twice, after that The Boss will just summon Imps
  • Positioning of the PL is key to the FelHunter phase. If they face him at any time, regardless of if you have aggro or not, they will consume his enslave and at that point its pretty much a wipe
  • During this fight you may also need to cleanse his Curse of Ultimate Doom with a Purification Potion. at which point The Boss will reapply the curse, buying you another 7 minutes. While I definitely had the gear to complete this within the first curse, I intentionally kept it slow to focus on the mechanics, and I am glad I did – there is a lot to get right! I ended up being about 45s over the timer which I could have avoided if I had been throwing a few more CBs around in the middle of the fight but, for the cost of a few potions, it wasn’t worth the rush.


  • Soul Leech – any heal is a good heal
  • ShadowFury – a nice get out of jail free card in case things go sideways with the Imps or Felhunters
  • Kil’jaeden’s Cunning – plenty of people go with Mannoroth’s Fury for the additional AoE, but I found the movement to be more useful
  • Grimoire of Sacrifice


  • Glyph of Gateway Attunement – means you don’t need to click on your gateway. Worth it’s weight in gold – you have enough going on, trust me!
  • Glyph of Enslave Demon – Needed to get your enslave off nice and fast.


  • Drums of Forgotten Kings
  • Flask of the Warm Sun
  • Mogu Fish Stew



I used quite a few macros in this fight. To be honest, this probably slowed the fight down a bit in some areas, but I found it far more useful to have a longer fight which required a Purification Potion than to bash away against the brick walls I was experiencing with so much to keep top of mind (debuffs, felhunters, positioning, heals, etc)

  • Gets the PL to attack your curent target, and casts breath on you (I stood amongst the imps etc when I was killing them off. Cleared my debuffs and killed the Imps at the same time)
    • /petattack
      /cast [@player] Fel Flame Breath
  • Casts heal on the player (when available) whenever you’re Conflagrating (which you will be doing, Alot)
    • #showtooltip Conflagrate
      /cast [@player] Demonic Siphon
      /cast Conflagrate
  • Ensures that the Pit Lord charges The Boss (if you use this Macro, make sure you use the pet bar charge when you charge the Felhunters!)
    • /target Kanrethad
      /cast charge
  • Enslaves the Pit Lord and immediately retargets The Boss (assuming you have the boss set as your focus which I *strongly* recommend)
    • #showtooltip Enslave Demon
      /target Pit Lord
      /cast Enslave Demon
      /target [@focus]
  • Casts the Pit Lord’s breath on your whenever it is on CD and you’re Incinerating (which is often)
    • #showtooltip Incinerate
      /cast [@player] Fel Flame Breath
      /cast [@target] Incinerate


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Tank Notes: Mogu’shan Vaults LFR – The Vault of Mysteries

Mogushan VaultsBoss 1: The Spirit Kings

  • Make everyone stack on you when tanking Qiang the Merciless to absorb Massive Attack
  • When he telegraphs his one shot move (Annihilate) run through him so that you’re behind him
  • All bosses will summon the statues on the side to march across the room (Flanking Order). Move out of the way
  • For the rest of the fight, stay out of bad, stand and bang on the remaining bosses.

Boss 2: Elegon

  • MT tanks the boss. Move out on Phase 2 once the raid fails to kill the orbs. Rinse and repeat
  • OT picks up the Celestial Protectors and tanks them near the edge of the circle. Move them out of the circle just before they cast Total Annihilation
  • Encourage DPS to kill the orbs – they debuff the boss so that he takes more damage which shortens the final phase
  • In the Final Phase, stay alive. Save your CDs for this – the healers will have their hands full with the raid

Pro Tip: This fight often presents significant FPS issues for many. I have found that turning shadows up to ULTRA (just for this fight) removes the FPS issue. Your mileage may vary, but give it a try 🙂

Boss 3: Will of the Emperor

  • As a tank, don’t worry about the adds (but encourage DPS to prioritise on them over the bosses)
  • Once the bosses spawn (adds will spawn first for a bit) each tank pulls one boss to the base of each of the two staircases leading into the lower area
  • Scroll your camera out to get a long view. When the bosses telegraph their Devastating Combo with big blue arcs, get out of that area. One of their attacks is a big stomp, get some distance, but not too much or the boss will drag you back to him
  • Once you dodge 5 attacks, you will get a new button. Click it to do 500K damage to the boss. While this is cool, your main goal is to dodge these attacks to save the healers – they have a lot going on
  • During the Titan Gas phase, use some CDs to ease the load on the healers
  • Rinse and Repeat
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